5.0med

CVE-2004-2361

Digital Reality game engine, as used in Haegemonia 1.0 through 1.0.7 and Desert Rats vs.

Published 21 y ago · modified 4 mo ago · JSON

CVSS
5.0
v2.0 · NVD
CISA KEV
No
not known exploited
EPSS
2.2%
percentile 82%
Public exploits
0
none known

Summary

Digital Reality game engine, as used in Haegemonia 1.0 through 1.0.7 and Desert Rats vs. Afrika Korps 1.0, allows remote attackers to cause a denial of service (crash) via a chat message with a large message size, which triggers an out-of-bounds read.

Exploit prediction (EPSS)

2.15% probability of exploitation in the next 30 days, higher than 82% of all scored CVEs.

CVSS scores

Assigned byVersionScoreVector
NVD2.05.0AV:N/AC:L/Au:N/C:N/I:N/A:P

References

  • marc.info /?l=bugtraq&m=107764783411414&w=2 · mailing-list, x_refsource_BUGTRAQ, x_transferred
  • osvdb.org /10632 · vdb-entry, x_refsource_OSVDB, x_transferred
  • osvdb.org /10631 · vdb-entry, x_refsource_OSVDB, x_transferred
  • securityfocus.com /bid/9736 · vdb-entry, x_refsource_BID, x_transferred
  • aluigi.altervista.org /adv/hgmcrash-adv.txt · x_refsource_MISC, x_transferred
  • exchange.xforce.ibmcloud.com /vulnerabilities/15307 · vdb-entry, x_refsource_XF, x_transferred

Sources

vulnwire keeps one entry per vulnerability: the CVE id wins, then GHSA; records that alias each other are merged. Machine-readable: JSON.