5.0med

CVE-2004-15391 exploit

Halo: Combat Evolved 1.05 and earlier allows remote game servers to cause a denial of service (client crash) via a long value in a game ser…

Published 21 y ago · modified 4 mo ago · JSON

CVSS
5.0
v2.0 · NVD
CISA KEV
No
not known exploited
EPSS
3.4%
percentile 89%
Public exploits
1
Exploit-DB

Summary

Halo: Combat Evolved 1.05 and earlier allows remote game servers to cause a denial of service (client crash) via a long value in a game server reply, which triggers a NULL dereference.

Exploit prediction (EPSS)

3.38% probability of exploitation in the next 30 days, higher than 89% of all scored CVEs.

Exploits and detections

  • EDB-651 Halo 1.05 - Broadcast Client Crash · dos · 2004-11-22

CVSS scores

Assigned byVersionScoreVector
NVD2.05.0AV:N/AC:L/Au:N/C:N/I:N/A:P

References

  • securityfocus.com /bid/11724 · vdb-entry, x_refsource_BID, x_transferred
  • exchange.xforce.ibmcloud.com /vulnerabilities/18196 · vdb-entry, x_refsource_XF, x_transferred
  • secunia.com /advisories/13273 · third-party-advisory, x_refsource_SECUNIA, x_transferred
  • marc.info /?l=bugtraq&m=110114770406920&w=2 · mailing-list, x_refsource_BUGTRAQ, x_transferred

Sources

vulnwire keeps one entry per vulnerability: the CVE id wins, then GHSA; records that alias each other are merged. Machine-readable: JSON.